For uifigure() GUIs, interactive components are added by their individual functions.To start, the ' units ' and ' position ' properties will allow you to position the component within the figure. Most of the time there are useful examples in the documentation how to implement a UI component, set its properties, and write its callback function. A list of some of the components that can be included in a figure() GUI is here. For figure() GUIs, interactive components are mainly added using uicontrol() and thier properties are listed here.Each have a different set of components that are not compatible with the other and they both have a different appearance. The user interface can be created on a figure() or a uifigure(). Įven with a beginner's level of Matlab experience, IMO these resources below are enough to get started in making a gui from the bottom-up. More information about callbacks can be found in multiple places in the doc, for example here.You can replace the gcbo function with the name of the first input to your callback function if you prefer. To get access to your data, just use handles=guidata(gcbo). Callback functions will be called with two arguments: the first is a handle to the callback object, the second is eventdata that may contain special information.(like or 'disp(''you pushed the button'')' ) If you do, use a function name with an in front, or a char array that can be evaluated to valid code. You can set the Callback property of many objects.(You can also use getappdata and setappdata ) When you've finished loading all data (and saving it to fields of your handles struct), and creating all the buttons, save your handles struct to the guidata of your figure like this guidata(handles.f,handles).When creating a graphics object, check the documentation to see how you can specify the parent. Most functions allow you to specify a parent object (including, plot, bar, axes and many more). Never use gcf and gca in your code, because the user might have clicked on a different figure window, making those call targets incorrect. Use those handles in function calls that create graphics objects.Save the handles to each element to fields of a struct (like handles.mybutton=uicontrol(_) ) Create buttons and axes and everything you need with functions like uicontrol and axes.Make a figure (with f=figure ) and look into the doc for figure which properties you want to turn off (you probably want to set Menu and Toolbar to 'none' ).
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